Sid Banerjee’s presentation on the burgeoning VR industry and the future of healthcare training with the utilization of cutting – edge technology like AI and VR to create immersive, engaging and contextually relevant training programs.
This series has dropped a ton of information on the readers, spanning the principles and practices of gamification . We now know that gamification must be founded on a learner-centered framework in order for meaningful learning to happen and for the learners to truly be engaged by the platform. We’re also acutely aware of the incorporation of
Gamification is a concept that most people can get behind as it’s utility is as apparent as Candy Crush is addictive. It has developed as a novel approach to implementing a reward and feedback system in learning. It is being utilized in a number of domains: healthcare, military and commerce. It’s popularity has created a shortcut method