We all like games but, what if training games become a part of corporate learning and development? This is a reality today. Game-based learning, game-based training, and training games have become a popular trend and managers are inculcating it in their training curriculum for maximum possible participation. Gaming and gamification have solidified itself in the
Medicine X or MedX for short, is a collaboration of minds, ideas and technologies that will determine the future of healthcare and medical training. On April 22nd, 2017, Stanford University presented cutting-edge technologies emerging at the forefront of healthcare training, and presented both academic and corporate means to implement them in the medical practice. Sid Banerjee, CEO,
In today’s corporate training landscape, there are vastly different approaches to solve a key problem – how do I, as the head of my company’s learning and development division, help meet my targets and create game based learning or simulation based training solutions that have a high employee engagement. At this point, two possible options
For the first time in history we have a generation of digital natives – these folks have grown up immersed in the use of information technologies. Unlike generations past, they are comfortable with technology and easily adapt and integrate new functionality from smart phones, laptop computers, MP3 players, game stations, and virtual reality worlds.