For generations, there have been games used to teach concepts, skills, and knowledge. Think about any of the good ol’ strategy games like Yahtzee, Monopoly Scrabble; Clue and problem solving…the list goes on and on. Games are generally challenging, interesting, and engaging. And with the always enhancing technology landscape, games are more immersive than ever.
So.. we know that gamification and game based learning are engaging and effective learning experiences. Now, we are going to delve into what makes this technique effective enough to always keep us wanting more. People often spend hours playing video games, which use the same mechanisms to motivate, engage and encourage more play time. This
Gamification is a concept that most people can get behind as it’s utility is as apparent as Candy Crush is addictive. It has developed as a novel approach to implementing a reward and feedback system in learning. It is being utilized in a number of domains: healthcare, military and commerce. It’s popularity has created a shortcut method
The recent uptick in gamification might have, more than you think, to do with keywords. The ill-defined, yet popular term has come to encompass serious games, screen and computer-based games, game elements, and a variety of permutations of the same. It’s popularity has fed a growing debate about it’s effectiveness. A body of research has evolved