gamification

by

level up gamification

So.. we know that gamification and game based learning are engaging and effective learning experiences. Now, we are going to delve into what makes this technique effective enough to always keep us wanting more. People often spend hours playing video games, which use the same mechanisms to motivate, engage and encourage more play time. This

by

Gamification is a concept that most people can get behind as it’s utility is as apparent as Candy Crush is addictive. It has developed as a novel approach to implementing a reward and feedback system in learning. It is being utilized in a number of domains: healthcare, military and commerce. It’s popularity has created a shortcut method

by

The recent uptick in gamification might have, more than you think, to do with keywords. The ill-defined, yet popular term has come to encompass serious games, screen and computer-based games, game elements, and a variety of permutations of the same. It’s popularity has fed a growing debate about it’s effectiveness. A body of research has evolved

by

Nick Peller, a British game developer, first used the term gamification, in it’s current sense, back in 2004. Since then, a body of research has developed around gamified learning solutions to quantify it’s value in educational technology. This series will explore eye-opening research within gamification and contextualize it with emerging trends in the training industry. This research is built