simulation based training

by

  The use of soft skills games especially via serious games in corporate training and E-learning has become increasingly popular over the years. Soft skills have to be actually practiced in order to improve or to be developed, there is no way of learning soft skills if they are not practiced. In corporate E-learning, soft

by

Skepticism running toward the idea of learning through video games is now a thing of the past as more and more companies and organizations are committing to game based elearning. In recent years, there have been numerous scientific studies that have confirmed the many benefits of this innovative and modern learning method. The findings show

by

To ensure corporate training is effective, organizations are gradually shifting from instructor-led training courses to corporate E-learning, augmented reality training and Virtual reality training. The Augmented Reality training market is estimated to be the US $120 billion by 2020. Learners always wanted the highest level of personalization while learning, but organizations always wanted a cost-effective

by

The use of soft skills games especially via serious games in corporate training and E-learning has become increasingly popular over the years. Soft skills have to be actually practiced in order to improve or to be developed, there is no way of learning soft skills if they are not practiced. In corporate E-learning, soft skills