Who is Game-based e-Learning for? Game-based e-learning has been popular in schools for decades, but the potential of game-based learning and training is gradually being realized by the wider learning and development sphere. As they wake up to the massive problems with learner engagement, training corporate professionals have been asking themselves where it all went
Leadership, like many other soft topics which are classified as critical skills, is a very tough nut to crack. There is only so much theory you can learn about a soft skill like leadership before you actually need to bite the bullet and head out to the real world to practice your newly found knowledge.
Virtual reality offers the potential for an extremely engaging and immersive experience that could present real opportunities for training, learning, and development. Over the past decade, many learning trends have emerged that continue to impact the market for professional development and lifelong learning. Training Advances in learning technologies and methodologies provide new opportunities for L&D
2018 has been a massive year for training using Augmented Reality (AR) technology. Moving forward into 2019, training using augmented reality technology will continue to proliferate the enterprise software development landscape and business owners will need to establish how augmented reality fits into their existing corporate training mix. As with any new technology, a critical