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Game-based Learning for Enterprise Training

Active, Interactive Learning

Game-based learning environments are optimally suited for consequential learning. This makes them great for professional learning, where it’s often a priority for users to understand the various components of an organization and how their actions and decisions affect the bigger company system. Having an understanding of the network of consequences in a company helps users prioritize their tasks correctly, and identify the importance of their role within the company. They are consequentially more productive, now equipped with the required knowledge and mental and emotional validation for their efforts.

An effective game-based program frames the story so users work toward a goal, making decisions and actively experiencing the consequences of those decisions as they move through the game. In this environment, mistakes can be made without any serious consequences, enabling the user to actively chose and practice the correct way to do things. This exploratory structure is great for active learning, keeping users engaged through interactive technologies. By engaging users through active participation, practiced behaviors can be easily transferred from the virtual learning environment to real-world situations. Reference to meta-analyses research on flight simulation training effectiveness, demonstrates the improved efficacy of virtual training compared to aircraft-only training.

Passive Learning

Traditional learning environments incorporate books, examinations, and standardized tests. Before the dawn of the technological age, these tools were invaluable had built the foundation of scholarly endeavors. However, with mass education becoming a reality, traditional learning simply facilitates passive memorization without nurturing any higher order critical thinking skills. Specific, narrow procedures are dictated with the evaluation based on accurate memory recall. Even if users have perfect recall, it leaves their behavior in analogous real-world situations untested. This type of basic retention skills are worthless within the corporate training industry. The goal of employee training is to promote better information retention and application, boosting productivity while on-the-job.

Comparison of different training approaches

The table below illustrates the differences between three approaches to learning: passive training methods such as lectures and online “click through” training programs; hands-on training with a real mentor such as internship programs; and game-based learning.

 

Traditional Training (Lectures, online tutorials)

Hands-on Training

Game-based Learning

Cost-effective

X

X

Low physical risk/liability

X

X

Standardized assessments allowing student-to-student comparisons

X

X

Highly engaging

X

X

Learning pace tailored to individual student

X

X

Immediate feedback in response to student mistakes

X

X

Student can easily transfer learning to real-world environment

X

X

Learner is actively engaged

X

X

The table above details important components to consider and how the three training approaches fit in with each of the components. It demonstrates how game-based learning incorporates the best of both classroom training as well as in-person, instructor-led training by providing a cost-effective, engaging solution, that provides a fail-safe learning environment, with potential for standardized assessment, as well as self-paced learning. It provides dynamic and adaptive feedback and facilitates better transfer of information into the real-life professional scenario.

Game-based Enterprise Training

With the digitization of society was, people claimed that slide-based, flash animation presentations would help learning. After much trial and error, we were unable to prove the efficacy of those methods to actual learning although they contributed to a major convenience factor. Over time, our technological capacity grew to complement our story-telling. Those in the entertainment industry, created consumer games that by unintended consequence, shed great insight on how people learn new skills and information. They also tapped into an intrinsic method to extend our attentional capacity by creating engaging and motivating content. Today, those in corporate training can see the benefits of a game-based learning approach. It helps transfer knowledge by incorporating the underlying reasoning and illustrating the relevant consequences through an emotional and engaging narrative. This new understanding incorporates deeper, more abstract principles and prepares users to perform consistently and effectively, even in new and unexpected situations.

References

  • Hays,Robert T., et al. “Flight Simulator Training Effectiveness: A Meta-Analysis.” Military Psychology, vol. 4, 1992.
  • Indusgeeks, Inc Project Image
  • Trybus, Jessica. “Game-Based Learning: What It Is, Why It Works, and Where It’s Going.” New Media Institute, 2014. Web. 2017