Corporate e-learning and training have evolved rapidly in recent years to move beyond training just new hires, salespeople, and leaders. Learning and development professionals and corporate trainers are often seen as strategic partners who are critical to the success of their business. Why? Organizations today suffer from a skills gap. And many companies say that it takes 3-5 years to take a seasoned professional and actually make them productive. This means companies have to train, retrain, and jointly educate employees and managers in order to grow. As millennials take on more responsibility, companies will need to build leadership and communication skills at all levels and in all locations around the world and the most efficient way to do this is by incorporating game-based training for corporate e-learning.
By implementing game-based training, The University of Colorado saw a 9% increase in retention, a 14% increase in skills-based knowledge and 11% increase in factual knowledge.
Games are always effective in increasing retention rates because they require active learning constantly. Advancing in a game requires more concentration than simply reading a manual.
When Canon Inc. used a simulation game to teach machine repairs, they found employees who played the game obtained training assessment scores 5% to 8% higher than those who trained with traditional methods. At KPMG, three months after their game was launched, they recorded a 21% increase in product knowledge.
Organizations want employees who are engaged with their mission, values, and vision and who have the skills needed to improve performance. Updating employees’ skills and preparing them for career advancement not only provides a better trained and more productive workforce. It also generates higher employee satisfaction and retention.
More Tactile And A Multiplatform-Friendly
Game-based eLearning has already headed in this direction. But the future is going to bring even more tactile game-based training experiences for on-the-go learners ranging from tablets and smartphones to wearable tech, online learners are going to be able to step inside immersive eLearning environments. One of the most significant advancements in virtual reality corporate e-learning. Employees can simply slide on a VR headset to gain real-world practice, minus the negative impact of failing tasks. For this reason, responsive design tools are definitely going to be a must-have for eLearning professionals in the future.
Aids in the retention of the millennial talent
By the year 2025, millennials will make up 75% of the global workforce. There are also other interesting statistics and studies which speaks about millennials like
- Millennials are not engaged at work.
- 44% of Millennials says if, given the choice, they expect to leave their current employers in the next two years.
These shocking statistics can give sleepless nights to the organization to formulate strategies to retain their millennial workforce.
Blends with microlearning
With a shortening attention span, micro-learning is the ideal way to deliver learning contents in the form of micro-nuggets that are ideally not more than 5-7 minutes. Game-based eLearning can combine with microlearning strategies to make it further more engaging and interactive. These are ideally the best for delivering sales training, compliance and corporate e-learning in short gamified micro-nuggets, etc. This gives the flexibility of using game-based eLearning as a stand alone as well blended e-learning strategy.
So what does the average employee think about L&D in the workspace? Let’s look at some figures:
- Employees who do not have the opportunity to develop professionally are 12x more likely to leave their company
- 35% of millennials say that the most important quality they look for in a workplace is good training and development
- 74% of people want to learn new skills or retrain to remain employable
Corporate e-learning and training games foster engagement
46% of companies believe a major barrier to effective compliance training is the learners’ perception that the content is dull, and the delivery lacks engagement.
Cold Stone Creamery witnessed impressive results when they developed a simulation game to teach customer service and portion control in a virtual Cold Stone store. The first week the simulation game became available more than 8,000 employees—representing 30% of the workforce—voluntarily downloaded the simulation game by themselves.
Despite the impact of such eLearning strategies for corporate training, there are still concerns about their effectiveness. Executives often dismiss gamification and game-based learning as fluff. Game-based training has gone from an approach that the CEOs were skeptical of, to earning a reputation for being a high-impact learning strategy. But gamification has come a long way. Today, organizations have realized its potential, and are seeing measurable results through this engaging training technique.
Increased Prominence of Social Learning
Even with conventional learning methods, corporate e-learning and social learning play a huge role in motivating learners. When you give users the freedom to interact with their peers, you effectively keep them engaged even after the course is over. Game-based e-learning content is no exception, and networked gaming platforms have become popular. Inspired by this trend of social gaming, digital learning managers will seek to implement and design games that require teamwork, coordination, interaction and collaboration among learners.
Practical and High-Quality Content
Learners are progressively becoming increasingly demanding when it comes to their training. Through a simple Google search, they can instantly find all the information they could ever need which many times are free of cost.
For this reason, users need to believe that the training they are being asked to participate in will have a positive impact on them. Your learners want fewer theories, models, and buzzwords. They are in desperate need of more tips, techniques, tools, and tricks that actually have an everyday application to their day-to-day jobs.
There are so many reasons to choose corporate e-Learning through these interactive training games when you want to train your employees. And, it’s convenient for your employees, as well. All they need is a computer and internet access and they can participate in training classes whenever and wherever they can. There are so many different options, no matter what you want them to learn.
Incorporating tools that provide relevant feedback and analytics
Relevant feedback and analytics is key to ensuring that the right kind of corporate e-learning and training is provided to the user, that can be gauged and calibrated on the user ’s performance and engagement levels. This will give the user a clear analysis of the areas he is lacking in so that appropriate measures can also be taken accordingly to fix that. This will reinforce learning by creating a spirit of competition among other employees and users and helping them avoid the mistakes created in the game to not occur in real-life scenarios while actually at work.
Therefore, at Indusgeeks corporate e-learning combined with high fidelity learning and games for leadership training simulations and gamification apps to improve your training outcomes by reducing the training time required (for both learners/trainers) and consequently, reduces the overall costs