As we’ve covered in previous posts, interactive training games and game based elearning have enormous application in various business processes – sales training, leadership development and even onboarding. But what exactly are these and how can they be leveraged to create a better training experience?
The answer lies in one key word: analytics.
It has only been a recent phenomenon for L&D departments for organizations worldwide to consider the incorporation of simple games into the training process to provide a much needed respite from the fairly dense and heavy training material with a little more fun. But what also makes these simple games vitally important is their ability to allow for a deep analysis of the players without the players themselves being aware that their moves are being studied.
It’s actually quite an interesting phenomenon deeply rooted in human psychology – in a group setting, individuals will often behave in a manner that they are expected to behave, often introducing a bias between what they actually would do vs. what they would theoretically do in a given situation (which could be any sort of workplace scenario). As a result of this, the ways to analyse worker behavior through conventional methods such as surveys contain a certain degree of inaccuracy.
Now, what if it were possible to give learners a game and then, on the back-end, observe their movements and, based on their approach to solving the problem, be able to determine their strengths and weaknesses, without the player ever being aware of the metrics on which they are being assessed?
This is one of the best aspects of Interactive training games.
With interactive training games and game based elearning, what ends up happening is that as a trainer, you have unparalleled access and insight into the way your learners think, which, in turn, also provides some valuable information on their aptitudes and skill sets.
Through game based elearning approaches such as this, what becomes immediately obvious is how close we have come to the holy grail of training and assessment itself – the ability to algorithmically and definitively quantify a learner’s qualities, with the capability to guide them on paths that utilize the learner’s core strengths to the fullest potential, while also eliminating his weaknesses.
When such powerful analytics capabilities are used in conjunction with an immersive, engaging format such as game based training, it combines the best of both world to create a truly comprehensive training experience that not only helps to effectively increase the learner’s subject matter knowledge with maximum retention, but also provide insight into learning behavior through raw data for trainers, which when interpreted, can be used to create a more personalized training experience.