In this second part of the series, we’ll be talking about VR as it exists now, and how it can be used for corporate training. In our last blog post, we spoke briefly about how VR has come a long way and some interesting potential applications for corporate training. With the advent of modern, commercially
In the first part of this two part series, we’re going to explore how Virtual Reality has, in recent times, come to win hearts and minds of a growing number of people looking to engage with media in new ways. Read one to find out a few good reasons why VR could hold the key to transforming corporate training!
Research shows that game based learning improves cognitive retention. Students tend to learn better and faster through games. The games which are designed with academic purposes or which have secondary or incidental value are referred to as educational games. All kinds of games can be used to educate people. These games are meant to teach
When training or education feels dull, learners do not get motivated or engaged. In other words, they do not really learn. Learning means acquiring the thought processes and skills needed to respond in the right way under pressure, in various situations. People learn better from interactive experiences that actively engage and motivate them in the