Serious Games News (1 – 5 April) – A roundup of the best from the web!

1. The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions

An oldie but a goodie, this article is perhaps one of the more informative articles we’ve read that really tackles the substance behind what makes
Game Based Learning such a viable teaching tools. It also addresses the author’s approach to helping change traditional educator’s perceptions of
more modern teaching methods via elearning. His approach is, quite frankkly, brilliant – it manages to take some of the core tenets of Game Based
Learning and takes it to the next level, resulting in an application that truly engages its players.

Definitely worth reading!

2. James Paul Gee – Learning with Video Games

James Paul Gee makes a fantastic case for learning with Video Games, and demonstrates how even the most mainstream games that children and
teenages play actually help develop skills in strange and interesting ways. He goes on to explain the potential for using video games as a tool to
teach things that aren’t commonly delivered via videogames (which someone else did, check out number 4 below!).

All in all, pretty amazing stuff and really shows us what the capabilities and power of Game Based learning can be.

3. 5 Ways to stop people from leaving your game

And now, for something completely different from our usual – the fascinating world of Game Design. Mark Robinson gives us an indepth look at why people generally tend to leave video games early on with barely any exploration. The answer, in short? Bad Design. Well not entirely bad design, but more of a perfect storm of terrible design decisions that come together to leave a new player with a terrible user experience and a sour taste in his mouth.

Now, why is this particularly relevant to Game Based Learning or in fact, serious games in general? Because even more than commercial games, this is something the serious games market has been facing for a while (and is, in fact, one of our key challenges). Game Design is king – it makes for a better user experience, results in better learning and above all else, serves its goal of being informative, educational and engaging for the player.

Mark Robinson does a brilliant job of breaking it down and in the process, giving a fantastic insight on what not to when making a game.

4. Serious Games, now helping Students Make Better Personal Financial Decisions

3753 Serious-Games

This post by Eliane Alhadeff on her very popular blog introduced us to what is definitely a very interesting approach to encouraging people to make good financial decisions. Digitec’s approach is certainly unique in that it takes a more fun approach to teaching some rather hefty financial concepts such as building wealth, investing in human capital, budgeting, credit, risk and return, stocks, bonds, mutual funds, forecasting the future, and financial planning.

5. The Difference Between Gamification And Game-Based Learning


This post from Teachthought should be mandatory reading because it does a great job of succinctly explaining what the key differences are between gamification and game based learning. We won’t be giving too much away, but definitely check out the article – it’s well worth a read.

Well, that’s all for this week – stay tuned for another update on the world of Serious Games and Game Based Learning next week!