Serious Games News (17 – 21 March) – A roundup of the best from the web!

Another week, and a whole lot of news aboutSerious gaming, elearning and gamification concepts in general. From my perspective a lot has changed (for the better) when it comes to making it fun for everyone, so I thought I would share with you some of the more interesting posts I’ve come across over the past week.

1. Serious Games are not chocolate covered broccoli

Don't make this your game!

Matt Farber focuses on a very important aspect of Serious Games – the perfect balance between interesting gameplay, enough to keep the player engaged, and still being informative and educational enough for the player to learn while he plays.

Very interesting read in all – he tries to help you determine the best way to create a game that doesn’t suffer from being an unpalatable learning experience that’s candycoated to lure people in, but be something that players will want to come back to and play again and again.

2. The virtual forest that could help dementia sufferers

A virtual forest, designed to help dementia sufferers.

Something I’ve found very interesting this week is an interesting project out of Australia – a team is crowdfunding an application that can help sufferers of alzheimers and dementia by putting them in a virtual forest. Initial studies have shown the program to be quite a success and it’s well on its way to being funded.

If anything, this really shows us what the power of serious games are, especially when it comes to its application in healthcare. When you hear of stuff like this

“It was just awesome to watch her. She’s normally non-verbal. She saw this virtual butterfly flying across the virtual forest, and she’s able to move her arms and create things, or make things happen. She just lit up. She started communicating, and that’s just priceless,” she said.

It really hits you with full force what the power of serious games, of game based learning, of simulations can be.

3. A company’s unique take on gamifying healthcare for its patients.


On the subject of serious games and health, Here’s a brainteaser – how do you make something that a patient might find very unfun, fun?

Answer: Gamify it and watch it work wonders. Atleast, that’s what Ayoga’s doing with their fun game based learning applications, designed to help educate some of their younger users while also removing the boring aspect of it.

A very insightful article on a company’s approach to make healthcare accessible and understandable in a very unique way.

4. Why we need video games in every classroom.

Jordan Shapiro makes a very compelling case for videogames as the next step of evolution of e-learning and education technology. A lot of valid points were made, especially on the subject of really harnessing the focus and energy of tech-savvy children of today and using their natural adeptness at playing video games as a way to also teach them and drive them to become better, more productive and efficient students.

5. How do serious games work in a large enterprise?

Steve Boller from the Knowledge Guru gives us a very informative primer of the key methods to chalk out a plan to help design serious games for large enterprises, especially keeping in mind the big picture stuff – improving employee engagement in their work, their motivation and also improved retention of domain related knowledge.

We here at Indusgeeks also possess the kind of skills to help generate custom content for serious games and game based learning, with highly successful past experience in dealing with a variety of industry verticals to help design games that were designed to help create more productive employees.

That’s all for this weeks’ roundup on some of the most interesting news on Serious games this week. Stay tuned for more interesting stuff from the ever dynamic and interesting world of Game Based Learning, Elearning and Serious games!