Serious Games News (24 – 28 March) – A roundup of the best from the web!

It’s been an amazing week for Serious Games and the Game Based Learning space this week! Here’s some of the posts and media from around the web
that we loved:

1. Gamification comes to the Contact Center

Leonard Klie takes an indepth look on designing serious games for contact centers and combating a problem a lot of companies face with their
workforce – disengaged workers. Klie does a fantastic job of breaking down the core problem and explaining how Serious Games are a possible
solution for a few of those issues. End result? Workers that are happy, more productive and actively engaged in their work, which can result in
better company performance overall.

Definitely worth reading!

2. Four common objections to Game Based Learning, and why they’re wrong.

Objections to Serious Games and Game Based Learning? Not on my watch!

Nick Draeger makes some great arguments for the use of game based learning, taking some of the most common objections raised about Game Based
Learning. Not only does he help clear some myths, he also provides some amazing insight into how Game Based Learning is, quite possibly, one of
the best learning tools in the market now. Definitely stuff to keep in mind the next time someone says that GBL doesn’t work or isn’t a valid

3. Colleges begin funding Virtual Reality and Game Based Learning Content.

This is a significant milestone for Game Based Learning, and for us here at Indusgeeks – Anthony Cotton covers a lot of interesting bits of
information about how colleges are now beginning to recognize the power of learning through games and are, slowly realizing that Game Based
Learning is the learning tool to have in the future. As more and more tech-savvy students start entering colleges, one of the biggest problems
colleges have had has been adapting their curriculum to keep their students engaged. With Game Based Learning and Serious games, this is a problem
that, on the outset at least, appears to help combat inefficiency and disinterest in learning.

4. The History of Serious Games

This was really fascinating for us here at Indusgeeks, because even though the presentation itself was quite old, it really showed us that Serious
Games as a learning tool have been around for a lot longer that most people think. Even though it’s been largely military oriented, game based
learning was a thing before the terminology even came up to describe it.

We really love stuff like this because it shows us how much of an impact we can make in the history of learning by the tools, the methods and the
appplications we create in the present and, for that matter, in the future.

Well, that’s all for this week – stay tuned for another update on the world of Serious Games and Game Based Learning next week!