This week has been pretty interesting Serious games, elearning and gamification concepts in general. From my perspective a lot has changed (for
the better) when it comes to making it fun for everyone, so I thought I would share with you some of the more interesting posts I’ve come across
over the past week.
Justin Ferriman lays down some of the ground rules that developers should follow when it comes to creating innovative Elearning applications, with
a view to making it not only fun and engaging for the players but also have them coming back for more.
Definitely worth a read, whether as a primer for people who are already aware of creating eLearning content that is fun and engaging, but also for
people new to the world of designing elearning Applications.
Eliane Alhadeff gives us the lowdown on of McGraw-Hill’s newest application to their e-learning series, which allows players to learn how to speak
Spanish through several interaction based game mechanisms while basing the stories of each of these “quests” on several real life situations, like
finding your class, planning for excursions and other typical college-life social engagements.
Along with Duolingo, serious games applications like these are on the rise and it’s amazing how much they can help make something as daunting as
learning a new language seem relatively easy, fun and engaging.
From MIT’s Technology Review comes an interesting article about a serious game developed by a firm named ArXiv which allows you to learn more
about Facebook’s privacy settings. As the go-to social platform for millions across the planet, it’s become increasingly clear over time that
sometimes privacy is also just as important as sharing your favorite moments with friends and family across the globe. Enter Arxiv, who say that
their serious game can educate Facebook users about privacy settings and just how secure their data really is.
Nintendo’s Satoru Iwata talks candidly about his plans to have Nintendo shift to more health focused applications for their flagship consoles and
handheld devices. Why is this huge, you may ask? Firstly, Nintendo is one of the most recognized names for gaming on the planet. Some of their
beloved characters are recognized the world over. Secondly, this opens up a lot of opportunities for some of the other heavyweights in the
videogaming industry (which, until now has been largely entertainment driven) to also consider making serious games centred around relevant issues
such as health (combating rising health issues such as obesity) or social causes.
Definitely worth a read – It’s good to see long established game companies seeing the value of serious games and elearning in general when it
comes to their player base.
Josh Bersin makes a compelling case for why companies need to have a Chief Learning Officer to help keep their learning infrastructures in tip-top
Having read this, I think Josh makes a few interesting points which really reflect what we’re seeing now in many large and growing companies i.e.
the growing amounts of money being invested in elearning technology, serious games to help stimulate employee growth and productivity. This seems
to be a trend that’s catching on quite a lot as companies realize that employee productivity is paramount to success in highly competitive
markets, and learning – or elearning in this specific case – is the key to making employees work smarter, better and also happier at their
That’s all for this weeks’ roundup on some of the most interesting news on Serious games this week. Stay tuned for more news highlighting some of the most important bits of news from the world of Serious Games and eLearning!