business simulations


gamification for training

For the first time in history we have a generation of digital natives – these folks have grown up immersed in the use of information technologies. Unlike generations past, they are comfortable with technology and easily adapt and integrate new functionality from smart phones, laptop computers, MP3 players, game stations, and virtual reality worlds.  


Measuring corporate training effectiveness is no longer a nightmare!

According to 2014 Corporate Learning Fact book, US spending on corporate training grew by 15% last year (the highest growth rate in seven years) to over $70 Billion in the US and over $130 Billion worldwide which clearly states that spending on corporate training is soaring high. But with traditional training techniques turning out to


Virtual Reality - Wowing both the kids and the adults

One of the latest leaps in technology have come in the form of wearables. What began as the perfect marriage of technology and utility for most common fashion items (such as smart watches) has spurred interest in creating new ways of enjoying media. As a direct result of this, Virtual Reality (and by extension, Augmented