enterprise virtual worlds

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The recent uptick in gamification might have, more than you think, to do with keywords. The ill-defined, yet popular term has come to encompass serious games, screen and computer-based games, game elements, and a variety of permutations of the same. It’s popularity has fed a growing debate about it’s effectiveness. A body of research has evolved

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Game Based Learning and Gamification are growing trends in the learning technology industry. Over the past decade, these two revolutionary approaches to training have begun to find acceptance in a number of different business processes. However, one of the most innovative uses for game based learning and gamification is definitely it’s potentially game-changing (pun intended)

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According to a number of research studies being conducted annually, it’s becoming more and more apparent that game based learning and gamification are definitely one of the top trends to emerge from 2015, not to mention over the past decade. With conclusive data showing that game based learning has resulted in far better engagement, understanding

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With game based learning and training gaining an increasing foothold in organizations, it’s becoming more apparent that business simulations for learning and training work far better than traditional forms of learning. Regardless of business need – from compliance to onboarding – it’s becoming very clear that, for maximum retention and productivity, some form of stimulation