Who is Game-based e-Learning for? Game-based e-learning has been popular in schools for decades, but the potential of game-based learning and training is gradually being realized by the wider learning and development sphere. As they wake up to the massive problems with learner engagement, training corporate professionals have been asking themselves where it all went
Leadership, like many other soft topics which are classified as critical skills, is a very tough nut to crack. There is only so much theory you can learn about a soft skill like leadership before you actually need to bite the bullet and head out to the real world to practice your newly found knowledge.
Gamification is a very powerful tool to acquire, engage, and retain users for different purposes and different industries. In fact, according to a study conducted by Gigya it was found that gamification boosts engagement by one third, with online commenting rising by 13%, social media sharing by 22%, and content discovery by 68%. This study of
Corporate e-learning has undergone dramatic changes in the last two decades. Corporate e-learning has gone from a standardized, classroom-based, instructor-led framework, where organizations can now take advantage of corporate e-learning methods for a host of digital tools to create a new kind of learning experience. These tools can make training interactive, engaging, virtual, mobile, and