game based training

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  We have now arrived at a point where our community, especially corporate companies are rightly excited by the potential of collaborative learning, point-of-need performance support, serious games, game-based training, and even virtual reality training as technology continues to enable new ways for people to learn. Game-based training transforms traditional learning from a passive experience

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Your employees’ induction process is generally a defining factor which makes or breaks an employees experience in a company. A successful employee onboarding process sets them up for a great experience with the company. On the other hand, if the process doesn’t go so well your employee may generally have a hard time adjusting and

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One of the most tantalizing regions for the development of soft skills training is Virtual reality. VR from having no commercial value a few decades ago, now it seems to be used in almost all domains like healthcare, retail, pharma, the army, manufacturing and the list goes on and on. Soft skills essentially involve understanding

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The recent uptick in gamification might have, more than you think, to do with keywords. The ill-defined, yet popular term has come to encompass serious games, screen and computer-based games, game elements, and a variety of permutations of the same. It’s popularity has fed a growing debate about it’s effectiveness. A body of research has evolved