gamification

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Nick Peller, a British game developer, first used the term gamification, in it’s current sense, back in 2004. Since then, a body of research has developed around gamified learning solutions to quantify it’s value in educational technology. This series will explore eye-opening research within gamification and contextualize it with emerging trends in the training industry. This research is built

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medical training simulations

Medicine X or MedX for short, is a collaboration of minds, ideas and technologies that will determine the future of healthcare and medical training. On April 22nd, 2017, Stanford University presented cutting-edge technologies emerging at the forefront of healthcare training, and presented both academic and corporate means to implement them in the medical practice. Sid Banerjee, CEO,