indusgeeks

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  We have now arrived at a point where our community, especially corporate companies are rightly excited by the potential of collaborative learning, point-of-need performance support, serious games, game-based training, and even virtual reality training as technology continues to enable new ways for people to learn. Game-based training transforms traditional learning from a passive experience

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One of the most tantalizing regions for the development of soft skills training is Virtual reality. VR from having no commercial value a few decades ago, now it seems to be used in almost all domains like healthcare, retail, pharma, the army, manufacturing and the list goes on and on. Soft skills essentially involve understanding

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In the current training landscape, new trends have now established themselves to be unparalleled when it comes to helping the user engage with content, improve learning (and driving an enthusiasm to learn) as well create better retention of learned material. These trends include serious games, game  based learning and gamification. Below is a brief look