serious games

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To ensure corporate training is effective, organizations are gradually shifting from instructor-led training courses to corporate E-learning, augmented reality training and Virtual reality training. The Augmented Reality training market is estimated to be the US $120 billion by 2020. Learners always wanted the highest level of personalization while learning, but organizations always wanted a cost-effective

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  New hire orientation is the process an employer uses for welcoming a new employee into the organization. The goal of new employee orientation is to help the new employee feel welcomed, quickly and efficiently integrated into the organization, and performing the new job successfully as quick as possible.   Businesses and organizations are always

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2018 has been a massive year for training using Augmented Reality (AR) technology. Moving forward into 2019, training using augmented reality technology will continue to proliferate the enterprise software development landscape and business owners will need to establish how augmented reality fits into their existing corporate training mix. As with any new technology, a critical

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If you’re looking to implement game-based elements into your training content then you’ve probably stumbled across the terms game-based training and gamification. While although it may seem like simple semantics, confusing these approaches can have costly results. So what is the difference?   It’s important to know the distinction between gamification vs game-based Training so