Virtual Worlds

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Virtual Reality - Wowing both the kids and the adults

One of the latest leaps in technology have come in the form of wearables. What began as the perfect marriage of technology and utility for most common fashion items (such as smart watches) has spurred interest in creating new ways of enjoying media. As a direct result of this, Virtual Reality (and by extension, Augmented

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  A recent article from The Next Web (http://thenextweb.com/insider/2016/04/04/millennials-wreaking-havoc-employers-vice-versa/#gref) talks about the increasing challenges that are faced by HR departments across the world when it comes to hiring from a growing millennial workforce. Another crucial observation is also quite fascinating – a lot of L&D and HR departments are beginning to realize that standard training

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When training or education feels dull, learners do not get motivated or engaged. In other words, they do not really learn. Learning means acquiring the thought processes and skills needed to respond in the right way under pressure, in various situations. People learn better from interactive experiences that actively engage and motivate them in the

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Business and corporate training has, for the most part, remained virtually unchanged over the decades, resulting in a problem – they’re failing to catch the interest of today’s millennial worker. As a consequence of this, Learning and Development teams have to cope with tackling the problem of how to keep their learners engaged with the