In this second part of the series, we’ll be talking about VR as it exists now, and how it can be used for corporate training.
In our last blog post, we spoke briefly about how VR has come a long way and some interesting potential applications for corporate training. With the advent of modern, commercially available VR devices such as the Oculus Rift and the HTC Vive, it can be safely said that VR, as an experience, has gone “mainstream”. Developers worldwide are still coming up with new and ingenious ways to make the most out of the experience, leading to some very interesting results.
It’s no surprise that there’s already some sectors that have been using VR for quite a while and developing them to considerable levels of sophistication – for instance, the military has been using them extensively over almost the past three years to help with the combat readiness of soldiers, without putting them in hazardous environments and where their every movement and action can be meticulously recorded.
But on the topic of corporate training, there has been a bit of a question mark. This is for a number of reasons, but the biggest one among them is quite simple: cost. For L&D departments, it’s quite understandable that investing in such experimental technology and VR training solutions so early in the curve could backfire horribly. But at the same time, the allure and demand for more immersive forms of game based training has only risen in the past five years. So how would the L&D department of a major organization consider a pilot program for a VR experience, without sacrificing their budget?
Enter Google Cardboard.
Google Cardboard is a rather ingenious way of providing Virtual Reality experiences. It operates on a very simple premise – rather than have a complex (and expensive) Head Mounted Display hooked up to a desktop computer, it utilizes the small supercomputer in your pocket – your smartphone – to create a VR experience on the screen. This is then slipped into an inexpensive Google Cardboard VR headset which has lenses to “complete” the true VR experience.
Considering the advent of cheap, powerful smartphones, it’s definitely a viable option to consider for companies looking to provide their employees and learners with new ways to experience training – by putting their learners in the first person, virtual reality training for corporate training allows them to “experience” training for different processes.
It doesn’t just stop there, though – with Virtual Reality learning and training, there’s also potential for it to be used for induction, too – imagine being able to give your new employees an app while they’re waiting to formally join the organization where they’re able to (virtually) walk around in, say, a bank branch or factory floor with a virtual mentor who can brief them about their roles and responsibilities. All this, done from the comfort of their home, with nothing more than an inexpensive Google Cardboard VR headset and their mobile phone.
In short – VR is here to stay and we’re currently on the cusp of a whole new medium of experiencing things – whether they be media or even learning. The real question is – are you ready for the future of corporate training?
If you’re interested in learning more about virtual reality training or how you can transform your training with the help of VR, feel free to reach out to us at business AT indusgeeks DOT com.