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Game-based training and interactive training games are aimed at engaging learners.

The 70-20-10 Model for Learning and Development states that 70% of learning comes from on-the-job experience, 20% from interaction with others and 10% from formal educational events. In other words, 70% is experiential, 20% is social and 10% is generally formal. Based on this model, experiential learning is definitely considered to be the most beneficial method of teaching. Games present a way for learners to learn by doing and can mimic experiential learning

By implementing game-based training, The University of Colorado saw a 9% increase in retention, a 14% increase in skills-based knowledge and 11% increase in factual knowledge.

Games are always effective in increasing retention rates because they require active learning constantly. Advancing in a game requires more concentration than simply reading a manual.

When Canon Inc. used a simulation game to teach machine repairs, they found employees who played the game obtained training assessment scores 5% to 8% higher than those who trained with traditional methods. At KPMG, three months after their game was launched, they recorded a 21% increase in product knowledge.

With interactive training games and game-based elearning, what ends up happening is that as a trainer, you have unparalleled access and insight into the way your learners think, which, in turn, also provides some valuable information on their aptitudes and skill sets especially for corporate e-learning.

Through interactive training games and game-based eLearning approaches such as this, what becomes immediately obvious is how close we have come to the holy grail of training and assessment itself – the ability to algorithmically and definitively quantify a learner’s qualities, with the capability to guide them on paths that utilize the learner’s core strengths to the fullest potential, while also eliminating his weaknesses.

When such powerful analytics capabilities are used in conjunction with an immersive, engaging format such as game-based training, it combines the best of both world to create a truly comprehensive training experience that not only helps to effectively increase the learner’s subject matter knowledge with maximum retention, but also provide insight into learning behavior through raw data for trainers, which  when is interpreted, can be used to create a more personalized training experience.

80% of learners claimed learning would be more productive if it were more game-oriented, according to Deloitte.interactive training games

So here are some of the reasons why your organization would reap massive benefits from using interactive training games:

  • Aids in the retention of the millennial talent

By the year 2025, millennials will make up 75% of the global workforce. There are also  other interesting statistics and studies which speaks about millennials like

  1. Millennials are not engaged at work.
  2. 44% of Millennials says if, given the choice, they expect to leave their current employers in the next two years.

These shocking statistics can give sleepless nights to the organization to formulate strategies to retain their millennial workforce.

  • Blends with microlearning

With a shortening attention span, micro-learning is the ideal way to deliver learning contents in the form of micro-nuggets that are ideally not more than 5-7 minutes. Game-based eLearning can combine with microlearning strategies to make it further more engaging and interactive. These are ideally the best for delivering sales training, compliance e-learning in short gamified micro-nuggets, etc. This gives the flexibility of using game-based eLearning as a stand alone as well blended e-learning strategy.

  • Tools that provide relevant and immediate feedback and analytics

Relevant feedback and analytics is key to ensuring that the right kind of corporate e-learning and training is provided to the user, that can be gauged and calibrated on the user ’s performance and engagement levels. This will give the user a clear analysis of the areas he is lacking in so that appropriate measures can also be taken accordingly to fix that. This will reinforce learning by creating a spirit of competition among other employees and users and helping them avoid the mistakes created in the game to not occur in real-life scenarios while actually at work.

  • Interactive training games foster engagement

46% of companies believe a major barrier to effective compliance training is the learners’ perception that the content is dull, and the delivery lacks engagement.

Cold Stone Creamery witnessed impressive results when they developed a simulation game to teach customer service and portion control in a virtual Cold Stone store. The first week the simulation game became available more than 8,000 employees—representing 30% of the workforce—voluntarily downloaded the simulation game by themselves.


Despite the impact of such eLearning strategies for corporate training, there are still concerns about their effectiveness. Executives often dismiss gamification and game-based learning as fluff. Gamification has gone from an approach that the CEOs were skeptical of, to earning a reputation for being a high-impact learning strategy.  But gamification has come a long way. Today, organizations have realized its potential, and are seeing measurable results through this engaging training technique.

Therefore, at Indusgeeks corporate e-learning combined with high fidelity learning/training simulations and gamification apps to improve your training outcomes by reducing the training time required (for both learners/trainers) and consequently, reduces the overall costs.