Indusgeeks

by

  In the manufacturing industry, every second matters and a slight flaw in anything from design to layout could potentially cause a series of catastrophic events. Fortunately, with the emergence of virtual reality tools that provide us with powerful new conduits for the purposes of training, safety education and manufacturing. Although, it’s effectiveness lies in the

by

Nick Peller, a British game developer, first used the term gamification, in it’s current sense, back in 2004. Since then, a body of research has developed around gamified learning solutions to quantify it’s value in educational technology. This series will explore eye-opening research within gamification and contextualize it with emerging trends in the training industry. This research is built