3D Lan

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To ensure corporate training is effective, organizations are gradually shifting from instructor-led training courses to corporate E-learning, augmented reality training and Virtual reality training. The Augmented Reality training market is estimated to be the US $120 billion by 2020. Learners always wanted the highest level of personalization while learning, but organizations always wanted a cost-effective

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The use of soft skills games especially via serious games in corporate training and E-learning has become increasingly popular over the years. Soft skills have to be actually practiced in order to improve or to be developed, there is no way of learning soft skills if they are not practiced. In corporate E-learning, soft skills

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The usage of gamification in corporate training has actually come a long way since its introduction which was nearly a decade ago. From just being a buzz, it is now becoming an accepted practice that has shown its versatility to be used for most of the corporate training needs. The usage of Gamification in corporate