There are quite a few organizations that have started to build game-based learning platforms and training programs which have been transformed into a $100 million industry all of a sudden. According to a research conducted by P & S Market Research, “The global gamification market size was $960 million in 2015 and it is expected
Who is Game-based e-Learning for? Game-based e-learning has been popular in schools for decades, but the potential of game-based learning and training is gradually being realized by the wider learning and development sphere. As they wake up to the massive problems with learner engagement, training corporate professionals have been asking themselves where it all went
Leadership, like many other soft topics which are classified as critical skills, is a very tough nut to crack. There is only so much theory you can learn about a soft skill like leadership before you actually need to bite the bullet and head out to the real world to practice your newly found knowledge.
We all like games but, what if training games become a part of corporate learning and development? This is a reality today. Game-based learning, game-based training, and training games have become a popular trend and managers are inculcating it in their training curriculum for maximum possible participation. Gaming and gamification have solidified itself in the