serious games

by

Game based training, serious games and gamification for training have been around in the market for over a decade. These training facets help implement everything from leadership training games to sales training and management. But somehow it’s still obscure for multiple reasons and not as widely used in contrast to some of the other training

by

Nick Peller, a British game developer, first used the term gamification, in it’s current sense, back in 2004. Since then, a body of research has developed around gamified learning solutions to quantify it’s value in educational technology. This series will explore eye-opening research within gamification and contextualize it with emerging trends in the training industry. This research is built