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game-based elearning

The 70-20-10 Model for Learning and Development states that 70% of learning comes from on-the-job experience, 20% from interaction with others and 10% from formal educational events. In other words, 70% is experiential, 20% is social and 10% is generally formal. Based on this model, experiential learning is definitely considered to be the most beneficial method of teaching. Games present a way for learners to learn by doing and can mimic experiential learning.

By implementing game-based elearning, The University of Colorado saw a 9% increase in retention, a 14% increase in skills-based knowledge and 11% increase in factual knowledge.

Game-based elearning is always effective in increasing retention rates because they require active learning constantly. Advancing in a game requires more concentration than simply reading a manual.

When Canon Inc. used a simulation game to teach machine repairs, they found employees who played the game obtained training assessment scores 5% to 8% higher than those who trained with traditional methods. At KPMG, three months after their game was launched, they recorded a 21% increase in product knowledge.

With interactive training games and game-based elearning, what ends up happening is that as a trainer, you have unparalleled access and insight into the way your learners think, which, in turn, also provides some valuable information on their aptitudes and skill sets especially for corporate e-learning.


Successful game-based training, gamification, virtual reality-based training and augmented reality training when incorporated into interactive training games should perpetuate a sense of progress whilst being extremely engaging, immersive and interactive. Earning points, receiving badges and leveling up transforms the mundane experiences of everyday work into something more immersive and engaging, and employees can better retain and synthesize mass amounts of information and tackle quest after quest when they are broken down into bite-sized engaging experiences, deliver constant feedback, and provide a sense of mastery.

Through the engaging, immersive experiences that learning games provide, they foster the intrinsic learning motivations of employees.

Therefore, at Indusgeeks corporate e-learning combined with high fidelity game-based elearning simulations help improve your training outcomes by reducing the training time required (for both learners/trainers) and consequently, reduce the overall costs.


Game-Based Training