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game-based training

It has been demonstrated in the past that game-based training is one of the best ways to increase employee engagement and learning more effectively and retaining it for longer.

Numerous scientific studies have demonstrated in the past that the use of game-based training and simulators fosters experiential learning, increases employee motivation, retention levels and reduces training costs.

As a result, game-based learning is experiencing an annual growth of 18.9% and is set to top revenues of 7 billion dollars by 2021.

Reasons for using Game-Based learning in corporate training programs

Companies are implementing game-based learning products as part of their training programs in the Organization. These interactive training games are an extraordinary way of learning & Development. Part of this success is due to the constant and personalized feedback received by Employees, allowing them to measure their own progress. This way, employees become an active part of the learning process, while managers also continue to have tools to assess the progress of the training. It helps for learning practical things as well. Decision-making and interaction in an environment that emulates reality allows for better and more efficient learning because they take the learner to a real context where to apply what’s being learned through game-based elearning.

However, implementing a game-based training program in your company is no simple task. Game-based training is not a magic potion that works at the push of a button; it entails a lengthy provider selection process, a well-planned launch campaign, ongoing monitoring during implementation and assessment of the results.

 Corporate E-Learning And Training Game-Based E-learning

1. Building the relevant context

While creating an environment for this game-based training method, it is extremely easy to get carried away by the design that the employees may actually end up playing in a game environment that is far removed from their own work environment.

While it is not fine to take liberties with the design, it cannot be taken too far. An attempt should be made to create a game environment where the learner can identify the elements of his work so that he can easily relate to it. Work-related cues have to be included in the design.

The connection between the virtual (game) environment and the real (work) environment can be created with the help of contextual details that users can recognize. For instance, if the game is about teaching password security, the game environment should be designed as an office and not as a fantasy world, to maintain relevance.

2. Providing appropriate challenge levels

Games have to provide the right level of challenge for learners to attract their attention and ensure that they learn something from the experience. If the games are too simple, they will lose interest quickly and quit. If it is too difficult, they can give up in frustration. So it is important to ensure that games have the right level of challenge, they should match the player’s capabilities. The problems in games should provide fun and motivation to learners. The challenges in the game have to suit the majority of learners so that it has a wider appeal.

3. The Game-based training Content and the Learning Management System.  

  • Game-based training Content.
    Existing online e-courses can be made more effective and efficent by introducing game-based elements within it. These can include tests or quizzes to gain points, a mandatory minimum score on tests, incentives for completing a course, or scoring highest. This requires small modifications in the existing content but gives a lot of push for learning among the learner group.
  • Game-based learning Management System.
    Game-based elements can also be built within the learning platform of an organization, providing the required push for learning across all learning content that resides on the platform. A gamified Learning Management System (LMS) can be of 3 types; Basic Level, Advanced Level, and Specific Level. . The more learning content the learner accesses, the more points he/she accumulates or is promoted to a higher level. He/she is featured on the leader board as a top performer, and this news is shared via Facebook or Twitter. This is heady effect that pushes the learners. Advanced gamified Learning Management Systems have personalization options like avatars. Redeemable points can be accumulated; not just by an individual learner, but by the collaborative efforts of a group. Game-based elements within the user interface (UI) provide a completely immersive experience that results in impactful learning. Specific components of games can be utilized to create a push for learning within the content on the Learning Management System.

Advantages of Game-Based Learning in the Corporate training program?

Game-based training offers multiple benefits over traditional classroom-based training programs in the organization. Game-based training can have an impact on the corporate learning agenda.

Training for specific, discrete tasks in service and manufacturing environments can be delivered in short separate modules to improve retention of each task.

On boarding for new hires can familiarize employees with company policies and processes on such subjects

Games can be “fun” for the employees but still have a significant impact on learning. (The player can experience fun during the game and still experience learning during gameplay if the level of engagement is high.

Playing games with high levels of engagement leads to an increase in employee retention in the organization.