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Corporate e-learning

Over the last few years, there has been a steady and rapid growth in the game-based training industry. A report by US-based learning technology market research firm Metaari states that the worldwide five-year compound annual growth rate (CAGR) for Game-based Learning products and services is a 37.1% and revenues will more than quadruple to reach well over $17 billion by 2023. Companies are today implementing game-based training as a part of their corporate e-learning strategy. This has helped giant corporations to get better results and effectively train their workforce. And because more and more companies are jumping into the game-based training wagon the educational gaming market is now in a boom phase.

Corporate learning and training has changed and adapted with time. Organizations today are done with all the age-old methods of using pen and paper, even presentation and videos for training as they’ve come to realize that these methods are not effective and the most optimum mode of training. The best way to build an effective corporate e-learning strategy is by incorporating game-based training into the existing corporate training.

Game-based training is aligned as per the different audience profiles and needs. These games consist of various gaming elements like different levels, campaigns, and challenges, followed by the rewards or badges that keep motivating the learner on completion of each level. This constant feedback and elements of gaming challenge the learner to achieve more and outperform themself and others in the team which increases the success of the training and hence making the corporate e-learning strategy effective for both – the learner as well as the organization.

Game Based Training To Create An Effective Corporate e-Learning Strategy

So what are the key elements that make Game-Based Training the perfect tool to create an effective Corporate e-learning Strategy?

  • Quizzes and Tests:

Game-based training embed various quizzes and tests that are relevant to the topic and which challenges the player to recall what they’ve learned. This acts as a challenge that engages the learner with the training content and helps them learn and perform better. In addition to having fun by playing the game, unconsciously the user is learning and registering the game through such quizzes and tests.

  • Role-playing:

Role-playing is another important feature of a game. The learner can play multiple characters in the games, this lets the player to actually get into the character’s shoes and think, act and take decisions like the character. Game-based learning is multi-sensory learning which greatly enhances a learner’s ability to grasp and retain concepts.

  • Immediate feedback:

All the results and feedback in games and instantaneous and this is what makes the game more engaging. Immediate feedback enables learners to measure their performance and remain active during the entire training program. This makes the learner to think and analyze everything before making a decision. An added advantage is that even if the learner chooses a wrong choice and fails, it is practiced in a safe environment, giving the learner an opportunity to overcome the fear of failure. Employees trained extensively in the virtual world are less likely to fail in the real world.

  • Collaboration with the team:

Since game-based learning involves a real-world situation, the entire team can collaborate in the learning environment, brainstorm on the possible outcomes and share their ideas to overcome problems. This makes corporate e-learning fun and an interactive method which also lets the team to collaborate in the real world as well.

At Indusgeeks, we create high fidelity learning/training simulations specific to your needs and work with you to ensure that the outcome of your program is higher. Our solutions are available on desktop, mobile, tablet and browser-based, making it accessible anywhere and everywhere. #MakeanImpact