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If you’re looking to implement game-based elements into your training content then you’ve probably stumbled across the terms game-based training and gamification. While although it may seem like simple semantics, confusing these approaches can have costly results. So what is the difference?

game based training, virtual reality training, sales gamification

 

It’s important to know the distinction between gamification vs game-based Training so that you can choose the approach that better serves your eLearning objectives and goals, but also meets the needs of your learners. Let’s take a closer look at the basics of both gamification and game-based Training, in order to determine which methodology is more appropriate for your organization.

So let’s break them both down one at a time:

 

  • Game Based Training/Learning:

Game-based training/learning is training that uses game elements to teach a specific skill or achieve a specific learning outcome. It takes your core content and objectives and makes it fun by adding game-like elements ( similar to games like Minecraft or temple run or the legend of Zelda). Where you have all the core content into actual game-like material.

 

 

  • Gamification

 

Gamification is the application of introducing game mechanics in a non-game context to promote desired behavior and drive learning outcomes. Think points, badges, leaderboards, and incentives.

The main difference between the two is the integration of game mechanics with training content. Game based training fully integrates the two, so the game is actually the training. On the other hand, gamification uses certain game elements as a reward for completing existing training modules.

game based training, sales gamification

  • Gamification Vs Game-based training: the perfect fit for your organization?

As seen in the infographic above depending on the interactivity, immersiveness required from your training content you could choose either accordingly. If you’re looking for incredibly high retention rates and effective immediate results then game based training definitely tops your list.

On the other hand, if you’re looking for some elements of games added to make your training content slightly more interactive and boosting your employee’s engagement through game-like elements like badges, rewards, etc. then gamification would be the perfect fit for your organization.

Both gamification and game-based learning can most certainly improve corporate learning objectives if designed correctly. However, if either of the systems is implemented poorly, the players can and will game the system meaning they will play the game only to get what they perceive to be a reward and learn even less than a standard presentation or meeting.

 

 

Gamification and game-based learning are two words that are often interchanged between each other but have two very different meanings. Gamification is generally the practice of adding game-design elements and game principles in non-game contexts to encourage participation, engagement, and loyalty.

Game-based learning applies to the concept of introducing games to facilitate and amplify the overall learning experience.

The difference between the two might seem slight but the outcomes provide substantially different results. Each approach has its benefits, but before implementing either option, you must define what they generally want out of the experience in order to pick the most efficient and suitable method.