This week was filled with some of the best stuff from the world of serious games, simulations and game based learning! Here’s a roundup of some of
the most interesting things that caught our eye this week:
This very interesting article from TeachThought’s Paul Darvasi makes a very convincing case for why games are the future, in more ways that one.
With very well thought out and well researched citations, he lays out the hard facts – video games are here to stay and it’s time educators, facing an uphill battle of trying to get students to engage with material which simply lacks the appeal of modern media delivery systems.
Starting with the point that technology is now more accessible than in the previous decade, Darvasi makes a very convincing point for game based learning being the way of the future. His final point on the growing ecology surrounding the possibilities of using video games in various shapes, ways and forms to pioneer education is one that resounds deeply with us here at Indusgeeks.
We loved the article and greatly appreciated the points it put forward. Definitely worth a read.
Kelly Fuhlman has written a great article which serves as a primer for folks new to the whole Game Based learning concept on things to look for and to use while trying to help “gamify” the learning process for your child or student.
While for the most part this focuses on traditional game-based-learning material, we felt it also highlights some key (and common) elements that would be good for people on the other side of the fence – the developers. A lot of they points are, in a way, good guidelines for developers to follow in order to make material that teachers and parents will happily be able to use to encourage game based learning in their classrooms and homes.
Fascinating read, if only for the deeper message it carries for e-learning and game based learning developers like us out there.
Our friends at eLearning Industry are, as usual, a veritable fount of information when it comes to figuring out the common pitfalls of elearning development and how to overcome them. This week, Nick Draeger writes a great article with 5 compelling reasons to use games for corporate training.
Starting with the fairly obvious point of games being engagement, Nick does a wonderful job of building up a solid case for game based learning by backing up his words with great sources and whitepapers (which are worth a read independent of the article)
It leads up to a point which we thought was extremely important – Games tap into the affective and cognitive domains. Why did we think this in particular was very important? Because we believe that in order for Elearning, or for that matter, any for of virtual training, to have an effect that rivals traditional learning, long term effects need to happen. If this is possible, then this makes the powers of elearning as a potential replacement for the traditional forms of learning limitless.
A great article from Singular Hubs, Aaron Frank, what interested us most about this article wasn’t really the subject matter at hand, per se – it was the possibilities this presented to us. One of the biggest challenges faced by elearning and game based learning developers at the moment is immersion (which is quite a challenge when one treads the fine line between an enjoyable educational game and “chocolate covered broccoli”).
This is a problem that even mainstream video game studios struggle with, which is also why recent hardware developments like the highly acclaimed Oculus Rift open up a whole new realm of opportunities for games that truly put the player in the character’s perspective. For eLearning developers, this also represents a holy grail of sorts – easily achievable immersion, which, with good quality content, can help draw more learners into engaging with the game and consequently learn more.
If anything, this tech presents huge possibilities for elearning developers which is what we at Indusgeeks see for the future. Software and hardware go hand in hand, and ultimately, we are all on the quest to develop games and solutions that don’t just “meet client requirements” – it changes lives, for the better by pushing technology to the limit.
Well, that’s all for this week – stay tuned for another update on the world of Serious Games and Game Based Learning next week!