Gamification, as a concept, can be perceived as a simple application of a reward and point system. Targeting external rewards creates a cognitive dilemma for the learners and, eventually, becomes uninteresting and loses the power to incite intrinsic motivation necessary for learning. Thus, it’s integral that gamification is customized to suit the user. Game-based training is an effective implementation of gamification.
It is vital that we target learners’ internal motivation for longer-lasting interest rather than stimulate external motivation systems like points that are superficial, and can become boring easily. Studies state all game-based training techniques can be classified into 3 categories: elements of behavior, progression, and feedback. Within the category of behavior, game-based training elements focus on human behavior and increasing intrinsic motivation. The category of progression, game-based training focuses on structuring the accumulation to promote meaningful learning and feedback, encompasses all the tools to guide and correct the learning experience.
Elements of Behavior:
- Assessment Framework:Move away from a static score or grade for assessment. Such a framework stresses and hinders learning. Frame goals as work plans, or “players” or simulate a career path for them to follow and use it to enhance engagement and improve learning.
- Imagination: Transform mundane content by creating a vivid and compelling narrative around it, once again pushing intrinsic motivation to keep participating.
- Emotion: Emotional memories are better remembered. Engage learners’ sense of anxiety, curiosity, fear, and enthusiasm to help retain the information.
- Act on Challenges: Emphasize challenging or action-filled periods to increase excitement.
- Research & Discover: Let learners unexpectedly discover new abilities, through the learning process. This boosts confidence and increases the likelihood of the learner to challenge themselves to utilize new skills.
- Multiple Roles: First, the learner occupies a managerial role, as they manage their learning. Second, within the learning process, one can undertake the roles of a mentor, supporter, or coordinator of an entire project. This allows the learner to develop into his skillset and recognize the limits within which he learns and operates.
- Team Cooperation: Teamwork contributes to positive learning experiences as it makes it a sociable experience. Observing peers engage in an activity validates the process as learners observe the multiplication of represented viewpoints.
- Pleasure: Ultimately, we all love games, they are inherently enjoyable. The player-centered framework allows learners to determine their outcomes, learning needs, goals, and interests.
Elements of Progression:
- Difficulty: Challenges in game-based training should be progressive, it has been proved to raise intrinsic motivation. Learners are in a position to tackle progressively difficult challenges as it provides intermediary cognitive skills and cognitive abilities
- Development/Progress: Visual representation of the progress within the whole learning simulation is essential. It must be detailed enough to identify progress in thinking, learning, and creating to instigate self-reflection and metacognitive objectives on the learner’s part.
Elements of Feedback:
- Feedback: Failure is to be expected and embraced with immediate feedback from the instructor/platform. Questions, clarifications, and discourse is encouraged
- Reward: Surprise to boost engagement. Motivator to move to a higher difficulty. Reward after completion of a series of challenges or even for participation in game-based training but keep it relevant to gameplay and/or the learning experience.
At Indusgeeks, we create high fidelity learning/training simulations specific to your needs and work with you to ensure that the outcome of your program is higher. Our solutions are available on desktop, mobile, tablet, and browser-based, making it accessible anywhere and everywhere. #MakeanImpact