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Soft Skills Games for corporate eLearning

The 70-20-10 Model for Learning and Development states that 70% of learning comes from on-the-job experience, 20% from interaction with others and 10% from formal educational events. In other words, 70% is experiential, 20% is social and 10% is generally formal. Based...

Does Game-Based e-Learning help Improve Corporate Training?

In digital learning, engaging your audience is one of the most important factors in ensuring the successful retention and transfer of knowledge. When an instructor is actually removed from the training and learning, the responsibility of captivating the attention of...

How Game-based Training Can Improve Corporate e-Learning

Corporate e-learning and training have evolved rapidly in recent years to move beyond training just new hires, salespeople, and leaders. Learning and development professionals and corporate trainers are often seen as strategic partners who are critical to the success...