game based learning

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One of the most tantalizing regions for the development of soft skills training is Virtual reality. VR from having no commercial value a few decades ago, now it seems to be used in almost all domains like healthcare, retail, pharma, the army, manufacturing and the list goes on and on. Soft skills essentially involve understanding

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Nick Peller, a British game developer, first used the term gamification, in it’s current sense, back in 2004. Since then, a body of research has developed around gamified learning solutions to quantify it’s value in educational technology. This series will explore eye-opening research within gamification and contextualize it with emerging trends in the training industry. This research is built