Augmented reality training has a massive potential to be more effective as a training tool in comparison to traditional training methods. For one, if you look at the amount of time users engage with augmented reality training applications, there’s a point to make that augmented reality training can be a great engagement tool for educators and businesses.
There are various ways to engage users with augmented reality training, for example, you could have animated video, text and images, all overlaying existing real-world elements. Take different pieces of equipment that employees need to be trained with, if an augmented reality training app overlays the piece of equipment, you could train people on that equipment independently.
On the other hand, you could create a game based on a learning objective or a skill you want your employees to develop. Training using gamification techniques is nothing new and has proven to be an effective technique to train individuals. Combining proven gamification techniques and augmented reality training to increase engagement, results in effective augmented reality training especially through interactive training games.
According to Forbes, the global spending on corporate training has reached the value of over $130 billion with more than $70 billion within the U.S.
However, in the striving to focus all their effort on attracting more customers, some companies often ignore the importance of continuous educating their employees.
Providing poor corporate training programs can lead to extremely negative consequences in striving to build an efficient business.
According to Digi-Capital fundamental “Augmented/Virtual Reality Report Q2 2015”, the AR/VR market is going to expand up to $150 billion by 2020. Moreover, the augmented reality has got the lion’s share of the market at $120 billion.
The latest market study provided by Juniper Research shows that enterprises and industrial markets are going to bite the $2.4 billion piece of pie in 2019. Compared to $247 million in 2014, the difference is quite impressive!
Because of the global technology explosion, software improvements and the preponderance of wearables, Juniper predicts extending interest in the features of Augmented Reality among businesses. Though, until the end of the decade, the adoption won’t be so fast.
The lack of engaging learning content
Traditional course materials, such as slides or brochures, rarely satisfy all training needs and can’t ensure effective corporate training. Furthermore, using multiple training approaches can require more resources to handle.
Also, creating different learning materials for different purposes seems ineffective and can delay the whole course. Even organizations that use game-based eLearning solutions find it hard to maintain their programs and may rely on outdated training methods.
However, even with the wide use of digital learning methods, the need for creative and helpful content remains acute.
Corporate trainers should find new ways to deliver efficiently high-quality content to employees and use the last trends in how a team can improve their skills.
Education and training
Augmented reality training in education brings truly unlimited possibilities for teaching and learning process. Additional reality provides the unique cognition path with immersive real-life simulations.
Technology gives entirely real psychological and physical experience and helps get authentic virtual experience that can be implemented in real life.
Now medical students can try their first surgeries without injuring patients, and future astronauts can get ready for the next space mission.
Augmented Reality in Corporate Training
AR also adds a whole new dimension to corporate training. It gives end-users the opportunity to experiment with and create 3D models and demos and learn about the individual components. Take the case of a clickable 3D model of some manufacturing equipment. Learners, on their mobile apps, can familiarize themselves with each and every component, learn about its features and their use in a simulated environment.
Besides, AR can also help learners retain their learnings. AR-enabled workplaces have machine learning built into the systems to retain the learnings and allow employees to benefit from these insights.
Retaining Skills and Knowledge
Augmented reality systems can retain valuable employee learnings and insights. Highly trained skills will no longer leave the company when experienced workers retire. A recent U.S. government report estimates that half of all electrical lineworkers will retire within the decade causing a shortage of manpower that could affect America’s energy grid. Artificial intelligence systems can actually learn and adapt by watching what today’s workers are doing right (and conversely what they are doing wrong) to make the augmented systems smarter and safer. With machine learning built into future systems, all workers can benefit from whatever one worker has discovered. Training systems become evolving tools for increasing productivity and safety.
Benefits of using augmented reality training in training for Soft Skills
By leveraging these powerful technologies in 2019, HR professionals can achieve the following benefits:
- Cost reduction – as augmented reality training scenarios are repeatable and reusable
- Real-world practice – through realistic virtual simulations, which is not possible via classroom courses
- High level of engagement – thanks to immersive technology and low distraction risk
- Greater convenience – as learners are able to access soft skills training courses, anytime, anywhere
- Incremental improvement – as virtual assets react to speech in real-time and offer feedback
Augmented reality training creates an enhanced environment of the existing reality by superimposing it with a digital context. In this environment, learners can practice their skills without harm and can actually make mistakes to learn from them. For young learners and corporate trainees, it creates an immersive and interactive experience extending their learning to a multi sensory experience.
Augmented reality training solutions are already mainstream in a number of industries including but not limited to defense, healthcare, retail, energy and utilities, hospitality and healthcare. Moving forward, more and more industries are expected to open their doors to augmented reality and the opportunities that this exciting technology provides.
Therefore, at Indusgeeks corporate e-learning combined with high fidelity game based e-learning courses to improve your training outcomes by reducing the training time required (for both learners/trainers) and consequently, reduces the overall costs.