We all like games but, what if training games become a part of corporate learning and development? This is a reality today. Game-based learning, game-based training, and training games have become a popular trend and managers are inculcating it in their training curriculum for maximum possible participation.
Gaming and gamification have solidified itself in the modern world as a part of our everyday routine lives and has encompassed our culture as a whole. According to a study done by Essential Facts, in 2016 more than 64% of households in America had some individual who plays video games regularly. The constant rewards from mastering objectives and being pushed forward to master more and more are the main factor that makes games addictive.
To Summarize, gamification aligns training with the thoughts and habits that are ingrained in employees’ minds, turning their ambition into competition with themselves and their colleagues. Studies have shown that games hook employees in and engage them a far deeper level than any other kind of training. As a result, training games are being used by corporate trainers to tackle multiple topics including new employee onboarding, compliance, culture, products, processes, and wellness, and companies like Indusgeeks offers both custom and interactive training games to complement their training efforts.
Training games appeal to employees as well as employers because they drive higher engagement and better learning outcomes. And engagement is critical; a recent report by Gallup researchers demonstrated a significant difference in performance between engaged and disengaged employees. That those “in the top half on employee engagement nearly doubled their odds of success compared with those in the bottom half,” the report stated. “Working units in the top quartile in employee engagement outperformed bottom-quartile units by 10% on customer ratings, 22% in profitability, and 21% in productivity. Work units in the top quartile also saw significantly lower turnover … and fewer safety incidents.”
Successful game-based training should definitely perpetuate a sense of progress. This transforms the mundane experiences of everyday work into something engaging, and employees can better retain and synthesize mass amounts of information and tackle quest after quest when they are broken down into bite-sized engagements and experiences, deliver constant feedback, and provide a sense of mastery.
- Constant feedback should be provided
No learning is complete without actually having some sort of feedback. The trainers/training medium needs to provide feedback after every game to the learner. This not only helps the latter to improve but they can also discuss their doubts that arise during the course of the training game.
- Content should be practical and crisp
Everyone always likes a good story and we believe that stories are more effective than standalone facts in helping people remember critical information. Adding a storyline to your training game can create a narrative thread and pull people through. To make it great, one must focus on four elements: characters, plot, tension, and resolution.
- Create conflict.
Good games require some sort of conflict. Players require a challenge to overcome. This could present itself as a physical object, character objections, or the conflict between time, budget and quality. By putting conflict at the center of your game, you can provide your employees with a safe place to practice the skills required for success in their everyday work life. Never underestimate the importance of aesthetics. Aesthetics is a powerful tool for immersing players in your game. With training games, it can be tempting to cut corners on visuals and graphics. However, this can have a negative impact on the player’s experience. Definitely make sure to create a certain amount of visual appeal, even if you have to license pre-designed assets online.
- Strike a perfect balance between challenging and outcome oriented.
When creating a training game, it’s important to focus at least 50% on balance. This means making the mechanic fun and challenging whilst still having the user complete it. Both are hard to get right but when it comes to the challenge, it’s important that you don’t make your game so difficult that users give up before they learn new information or practice required skills.
- Give players control.
Employees want to feel a level of control over their education same as players over a game. Don’t just ask the users to progress through a level to earn points. Let them choose their paths and experience unique gameplay based on the choices they make. Points are great but control is way better. By making choices throughout the game, players can take small, but important, calculated risks, learn from their mistakes and build critical skills.
Training Games are to be increasingly preferred for ‘serious’ corporate training. The global game-based learning market stood at $3.487 billion in 2018 and is touted to grow at a CAGR of 19.60% to reach $ 17 billion by 2023. Gamification, game-based learning and game-based training have become hot trends in the corporate e-learning industry and are here to stay.
Conventional courses like retail training, the stock market, customer service, and many more can be gamified effectively for better engagement and results. Indian companies like Indusgeeks are set to increasingly invest in game-based learning to create a fun atmosphere for learners while imparting them some serious training.